Poetic-Verses

ARTIFICIAL INTELLIGENCE – II   (COGNITION OR MUTE INTELLIGENCE, VOCAL INTELLIGENCE, ACTION INTELLIGENCE, THE COMBINATION OF VOCAL AND MUTE INTELLIGENCE, BLANKING, THE CIRCUIT, ACTION MODULE,  LEARNING, AND STAND-OUT












                                                  JOY SUN













































COGNITION OR MUTE INTELLIGENCE



This involves voiceless energy of pronotion, connotion and notion in speeds called "Blanking" (as fast as 0.0000000000001 second or the speed of the bursting of a bubble), where pronotion is the gathering of information for rumination or cognition, connotion its interpretation or processing for use, and Notion, its use or relevant action or voiced or unvoiced decision taken based on it.





THE MIND



The Chick Bingo's mind comprises the following:





1. PICTURE-WORD FLOAT STREAM, "RESURRECTION STREAM" OR FLOAT STREAM



If in communication or speech, a word such as "nice" comes up, i.e is spoken, heard, felt, smelt, or seen, all related words e.g Lady, guy, book, cloth, label, item, remark, etc float around instantly for use by "THE DECISIONER", and the adequate or relevantly word-picture matched one in question is picked by the Helix for use.



2. ENGAGEMENT CENTRE



Engagement involves the use of word to identify pictures and vice versa. The Engagement center carries out this function.



3. THE DECISIONER



This is a three (3) part component of the CB, which are the Swim port (which functions by pronotion), the Swirl Point (which functions by connotion or simply by interpreting, accepting or discarding an information, either as correct, applicable or sensible), and the Will Point (which triggers its application in speech, action or cognition).







                              VOCAL INTELLIGENCE



This is simply the application of Voiceless energy which has been processed by the Decisioner in speech, which becomes promtion (the selective transfer of pronotion of unuttered words to speech by word-picture match in the Helix in several Blankings).







                              ACTION INTELLIGENCE



This is the combination of promotion and motion (ie the processing of gathered, resurrected or floated information into action current or voltage resulting in action). Commotion is irregularity associated with this process, is a tortion, and is corrected by Balancing.

                                        

                                                  BLANKING



This is a switching or cognitive switch process that is faster or about faster than a blink of and eye, and ranges in frequency to that of the bursting of a bubble, and may be used to access menus or close them randomly or orderly. It is also a cognitive refreshing process.





                                                  THE CIRCUIT



The Chick Bingo or Puputer circuit is divided into three (3):



I. The Speech circuit which handles speech,

ii. The Action Circuit which handles action, and

iii. The Cognition circuit, which handles cognition.





THE COMBINATION OF COGNITION, VOCAL AND ACTION INTELLIGENCE



The Speech, Action and Cognition mini-circuits are inter-connected to produce the following effects:



I. Speech-Cognition (The Chick Bingo converse alone with itself without acting)

ii. Speech-Action (The Chick Bingo gives itself spoken instruction which is cognited to further work or operation)

iii. Cognition-Action (This is otherwise conventionally referred to 80% of the time as artificial intelligence)



NB: Relevant voltages are used for each pronoted, connoted,  noted actions and thought (a helix-like bound 3-dimensional float of interpreted words and pictures).





                                        ACTION MODULE



This involves a record of all possible actions to ever be carried out by the Chick Bingo, which primarily are:



1. Those involving the head (the eyes, ears, nose, mouth, tongue, lips, hairs, eye brow, eye lashes, the chin, the jaws, and the neck, e.g Blinking, eye closing, eye opening, listening, breathing (deeply, lightly, normally), smelling, speaking, kissing, singing, yawning, belching, opening of mouth, closing of mouth, brushing, drinking, nodding, wagging, chewing, eating, swallowing, etc).

2. Those involving the hands, Arms and Shoulders, e.g lifting, carrying, shaking, holding, hanging, hand shaking, robing, patting, writing, typing, wringing, scooping, fetching, slapping, scratching, itching, etc

3. Those inolving the trunk

4. Those involving the legs, e.g standing, walking, running, squatting, jumping, sitting, etc

5. Those involving a combination of head and hands, arms and shoulders

6. Those involving a combination of head, hands, arms, shoulders and trunk

7. Those involving a combination of Head, hands, arms, shoulders, trunk, legs and the internal organs, e.g leaning, lying down, resting on, rising up, jumping, swimming, etc



                                        LEARNING



The continuous prenotioning, connotioning and notioning of the CB by the Decisioner may also be termed "learning", as new information or data are regularly added in five (5) ways:

I. Offload – truly outdated or those recently proven wrong are stored in the helix and are hardly used except in reference to as moribund or such.

ii. Load – Entirely new information are added, either by data importation, input systems or GPRS.

Iii. Unload – Tortioned information or the effect of heat are temporarily kept off the memory for a short blanking time.

iv. On load – Reloading or restoring deblanked information to the helix.

v. Reload – This is a memory process involving sorting (temporarily offloading and reloading, since all information in the helix are loaded or stored alphabetically, and adding any other one (as word image pair, with emphasis on "word") would require a temporary disruption of the arrangement till a new one is fixed).



                              STAND-OUT INFOTERICS

This involves the reading of one's mind (CB's of humans or CB's of CB's) by intentioners in the CB and using such information as basis for pronotion, cognition, speech, actions, learning, by forming thoughts Or word -image simulative floats in CB's or human dealings.



























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ARTIFICIAL INTELLIGENCE – II (COGNITION OR MUTE INTELLIGENCE, VOCAL INTELLIGENCE, ACTION INTELLIGENCE, THE COMBINATION OF VOCAL AND MUTE INTELLIGENCE, BLANKING, THE CIRCUIT, ACTION MODULE, LEARNING, AND STAND-OUT

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